Processing: a programming language for graphics

21 April 2005 at 10:35 pm | Cool people, Techy

I’ve always felt the certain void (ok, since I moved from QBasic to VB and C++) of a programming language that made graphics design through logical programming an effortless and immediately visible task.

No mucking around with various libraries, no spending 90% of the time on resolution and other stuff.

Just basic, built-in functionality that allowed to treat drawing and animation elements as part of the original language design.

Processing is obviously a good attempt at this.

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